Gospel Basics Part 1 Card Game Illustration Instructions
Notes
Transcript
Blackjack (card game)
The object of blackjack, which is also known as twenty-one, is to draw cards totaling exactly 21 or to come as close to this count as possible without exceeding it. Cards have point values as follows: an ace counts as either 11 or 1 at the option of the player; any picture card counts as 10; other cards count at their face value. Two forms of the game are played: one with a permanent bank (as explained below) and the other with a changing bank.
First the banker is usually determined by shuffling a deck and dealing out cards face up to all participants until a black jack is turned. (In our game today, the banker is the person seated on the north side of the group.) The banker then places the card face up at the bottom of the deck. This process is known as "burning" a card. When the "burnt" card is reached in dealing, the cards must be shuffled again.
The banker deals one card facedown to each player in rotation. The players look at the card dealt them. The banker gives one more card, face up, to each player. If the banker's own two cards are a so-called natural, that is, an ace and a picture or ten, the bank wins automatically. Should some other player draw a natural when the banker does not, the latter wins automatically.
If no natural shows up after two cards have been dealt, the banker works to each player, one at a time in rotation, dealing the cards singly until the player calls a halt. Should the player's total count exceed 21 he or she immediately loses. If he or she stops at or under 21, the banker turns to the next player and serves as described. When all the players have been dealt to, the banker turns up the facedown card and draws until he or she goes over 21 or decides to stand. If the banker makes 21, he or she wins; the player with the hand closest to 21 wins. Cards used in one deal are placed on the bottom of the deck.
Microsoft (r) Encarta (r) 2008. (c) 1993-2007 Microsoft Corporation. All rights reserved.
I Declare War (card game)
The object of "I Declare War" is to win all 52 cards in a deck. That player is declared the winner of the "War."
The dealer is chosen by the players. (In our game today, the dealer is the person seated on the north side of the group.) The dealer then deals to his or her left.
Each player is dealt an equal number of cards, face down. Players should not look at their cards, and should put them in a pile face down. Cards rank from lowest to highest-suites are not relevant in this game. Both players turn up the top card on their pile and lay them in the play area. Whoever turned up the higher value card captures both cards and adds them face down to the bottom of their pile. Then the players turn up the next card in the same manner.
If the turned up cards are identical in value then the players declare war. The identical value cards stay in the play area. Each player lays down a card for each word as he says, I declare a war! The first three cards should be placed face down behind the card that began the war, while the forth card is played face up. The player whose forth card is highest in value captures all 10 cards. If the new face-up cards are also equeal in value, the war continues and is repeated.
The game continues until one player has captured all 52 cards and is declared the winner of the war!
Copyright (c) 2007 Fundex Games Ltd. http://www.fundexgames.com/
Crazy Eight Match (card game)
The object of "Crazy Eight Match" is to be the first player to get rid of all of his or her cards in his hand.
The dealer is chosen by the players. (In our game today, the dealer is the person seated on the north side of the group.) The dealer then deals to his or her left.
Each player is dealt five cards face down, one at a time. The remaining cards are placed face down in a draw pile. Turn the top card face up beside the draw pile, to serve as the discard pile. If this card is a Crazy 8, put it back in the draw pile and draw another card.
The player to the left of the dealer begins by playing one card face up on the discard pile. This card must match the previous card in the discard pile by either color or number. All 8 cards are crazy and act as wild cards-it does not need to match any color or number. After a player plays a Crazy 8 card, he gets to name the color which the next player must play.
Play always continues to the player to the left. A player who cannot match a card by color or number, or play a Crazy 8 card, must draw a card one at a time from the draw pile, until he is able to play.
If there are no more cards in the draw pile, the player must pass. The first player to get rid of all their cards in his hand is the winner!
Copyright (c) 2007 Fundex Games Ltd. http://www.fundexgames.com/
Go Fish Match (card game)
The object of "Go Fish Match" is to be the player with the most match suits of cards at the end of the game.
The dealer is chosen by the players. (In our game today, the dealer is the person seated on the north side of the group.) The dealer then deals to his or her left.
Each player is dealt 5 cards. The rest of the deck is placed face down in the center of the table as the draw pile or fish pond.
On each turn, a player points to any player and shows him the number card or face card that he wants from that person. If the person to whom the player has pointed has that type of card in his or her hand, that person must give it to the player who asked for it.
The asking player's turn continues until the player does not succeed in getting cards. When the asking player does not have a card asked for, the person asked points to the fish ponds (or draw pile) to signal that the player must take a card from the fish pond.
The asking player then draws from the fish pond and the play then continues to the next player on the left.
When a player collects all four of a number or face type they lay the set in front of them. The player with the most sets at the end of the game wins!
Copyright (c) 2007 Fundex Games Ltd. http://www.fundexgames.com/